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1. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
This has to be a troll post. It is seriously stupid to be a real suggestion. Only reason it has a lot of people reading it is because Fozzie posted an angry face. You must not fly a $7b jump freighter if you want to make them easy to get ganked, ...
- by Arctic Estidal - at 2015.05.15 05:45:36
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2. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Valenthe de Celine wrote: As to the 5 trillion ISK figure, even if that is accurate, how much of that was directed at supercap production? How useful are supercaps even going to be in the new meta? Will titans get their AoE DD beam of death bac...
- by Arctic Estidal - at 2015.04.18 01:42:13
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3. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: The prevailing philosophy for nullsec is "bring everything I own out to one virtually impervious location, and in the off chance we lose the station, I may have to sell all my stuff but I won't actually lose any of it so...
- by Arctic Estidal - at 2015.04.15 03:54:03
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
The reason for its removal by CCP is due to the new node sov mechanic, which if allowed to continue would provide a significant defence strength to defenders as they would have a super on the system which an attacker would be trying to use an ento...
- by Arctic Estidal - at 2015.04.11 15:03:56
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5. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
I re-read the dev log regarding entosis and stations. When the station is attacked and the defenders lose the station goes into 48 freeport mode. If this is designed to be used as evac, then there has to be an effective zone around the station th...
- by Arctic Estidal - at 2015.04.11 11:51:19
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6. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
The question which hasn't been answered, is why would groups build multi-billion isk structures which can be destroyed, where the benefits of the structures is small compared to the risk they now create as a signficiant target. Remember each regi...
- by Arctic Estidal - at 2015.04.10 00:13:55
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7. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
It would be great to have these structures be able to be placed next to the Market Headquarters (XL Structure) and then connect the structures. So all blueprints, invention, manufacturing, market orders etc can be managed from the one connected ...
- by Arctic Estidal - at 2015.04.07 14:54:27
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8. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
There should be varying sizes of market structures. Small - Mobile Trade Hub This would be similar to a mobile depot size allowing small common goods to be purchased directly from the unit. This could be placed in an asteroid belt, or inside a...
- by Arctic Estidal - at 2015.04.07 14:30:28
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9. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
If a station is destructible and contents inside. remove fatigue from Jump Freighters and increase the hold size by x100 so I can fit everything I own in it. Everyone keeps talking about how good it is going to be looting structures. But no one w...
- by Arctic Estidal - at 2015.04.07 13:08:15
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10. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
If you get kicked from a corp for doing pvp, then they are the problem. Having a game change because you have some corp leadership issues is not a reason. The KB data provides more for the game than it takes away and is used on a daily basis by...
- by Arctic Estidal - at 2015.04.06 03:12:38
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11. Getting people out of NPC corporations - in Player Features and Ideas Discussion [original thread]
The war dec mechanics are the sole issue and are completely broken. CCP needs to fix war decs. It is a signficant exploit for trolling and farming kills. It is completely one sided and needs to be fixed. That is why I have alts in NPC corps, the...
- by Arctic Estidal - at 2015.04.05 13:55:37
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12. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
It would be great with all these updates to the fitting window, to allow pilot who don't have the skill to fly a specific ship be able to assemble the ship and then sit in it. You can currently assemble any ship, but you cannot sit in it in a stat...
- by Arctic Estidal - at 2015.04.05 13:48:43
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13. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Option 2 Review This wonGÇÖt work either. I alone have billions of isk in a staging system, 600+ sale orders which contains millions of individual items, representing millions of m3 of items. How many containers am I going to have to go around ...
- by Arctic Estidal - at 2015.04.05 03:34:58
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14. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hello people,Such gameplay is necessary if we wish players to use those new structures and not stash all of their items in NPC stations. Also, please note, it is possible for such mechanics to only be available in the large...
- by Arctic Estidal - at 2015.04.05 03:34:11
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15. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Jump Bridges Allow the owners of Jump Bridges to set different fee structures for different types of standings. Owners may decide to have no fee charged for excellent standing and all other blues are charged a small fee to cover the liquid oz...
- by Arctic Estidal - at 2015.03.11 11:31:23
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16. Small UI changes to the PI window - in Player Features and Ideas Discussion [original thread]
Agreed. The most used drop down options should be buttons that can be quickly selected. I would keep the planet name and planet type, that should not be touched.
- by Arctic Estidal - at 2015.03.11 11:25:29
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17. Trader improvements - in Player Features and Ideas Discussion [original thread]
I have over 1,000 items for sale currently. 3 months is fine and shouldn't be changed. No one wants peoples orders from years before cluttering up the market window. The restocking idea is bad, the benefits and rewards go to players who constantl...
- by Arctic Estidal - at 2015.03.11 11:22:06
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18. Remove repacking? - in Player Features and Ideas Discussion [original thread]
I think I can summarise your idea. "I want to implement a new idea! Yeah! But for this idea to be attractive and provide a benefit, I need a significant feature in the game to be removed. There is no reason to remove the feature, removing the ...
- by Arctic Estidal - at 2014.11.25 22:29:31
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19. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I have to agree, mining needs a significant revamp for the isk/hour. In null sec there is little reason to mine when you can rat, run an 8/10 and bring in 250m, buy your minerals and still be in front. I understand that increasing the mineral y...
- by Arctic Estidal - at 2014.11.19 22:47:58
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20. Public Transportation - in Player Features and Ideas Discussion [original thread]
Terrible idea - its called auto pilot. You set your destination, click auto pilot and slow boat it across the galaxy. You will land 15km from the gate and slowly burn towards it. No need for a bus.
- by Arctic Estidal - at 2014.11.17 22:27:06
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